Once you start skating, a really new presentation starts to appear. Adding the equivalent of CTRL-Z to the character editor makes a lot of sense, almost painless, and makes testing the new look easy. Don’t look for the item to re-equip if you realize you’ve made a mistake. Oh, and how that’s for an instant win for the character customization system: you can try on any piece of clothing and then go back to what you were wearing before with the push of a button. I see your mustache unnecessarily complex like mine… (This is the letter on the right in the screenshot below). The potential for unique creations is displayed in a host of other ways as well, from seeing your friends on loading screens to the rival system, which challenges you to beat other players in each level… and even including that player’s avatar in the pre-level dialogue to put a face to the name. The breadth of options here is really impressive, letting you fine-tune everything from your physique and clothing (almost) to every element of your skateboard and even some of your animations. This approach definitely works for me, and the insane level of character customization available helped me realize my quirky personality to add to the world. This board would be perfect for his thrust (l). She’s also similar in her effervescent and eccentric personality, but thankfully doesn’t feel derivable, she sets off on her own with a world populated by likable offbeat characters and a story that doesn’t take itself too seriously, but is pleasantly serious at the same time. Whether we’re talking about your character’s ski magician’s guide, Chiffon, or the ice cream-headed Sunshine Valley residents, the smiling Cloverbrook trees, or the many “Skate Godz” you’ve been tricking through Radlandia to meet, there’s plenty to miss for inspiration. The colorful, cartoonish look of an ole world and the character-centric approach is the first thing that made me say “oh” – not only because it’s so beautiful in its own right, but because it also reminds us of one of my favorite anime locations, Adventure Time’s Kingdom of Ooo.
#Need for speed 2015 review ign series#
On top of that, it does its best to be more welcoming to players of all stripes, and introduces a host of changes that ensure anyone can have a good time without losing the intense skill ceiling that the series is known for. At the same time, it builds heavily on Olliwood’s technical gameplay by layering, riding, and more on top of the tricks, grinds, and clues that were its foundation.
Seven years later, global Ole Ole has all of that stuff for it too, but it’s also taking a huge step forward for the series by switching to 3D, giving skateboarding a better sense of scale, speed, and dynamism without sacrificing the 2D perspective. Stylized art, intense level design, and challenging trick system helped her stand out. OlliOlli’s last game, 2015’s OlliOlli2: Welcome to Olliwood, was a breath of fresh air for the skateboarding genre.